
"Black pill" STM32F103C8T6 minimum development system.For instance, mode 1 is a joystick emulation that merges the two shoulder buttons into a single sliders, mode 2 is a joystick emulation that keeps the shoulder buttons as separate sliders and mode 4 emulates keyboard arrow keys. One can switch operation modes with two push buttons.

The design allows for up to 15 different operation modes, indicated by four LEDs.
Gamecube usb adapter driver startup how to#
This Instructable will also tell you how to get started making USB HID devices with the STM32F1 and the Arduino IDE. It's more powerful than an Arduino (32-bit ARM processor at 72MHz), has a USB peripheral, runs at the 3.3v needed for the Gamecube controller, and already has software (after a patch or two) that supports USB Keyboard/Joystick/Mouse all at once. The solution is a $2 "black pill" STM32F1 development board. One can buy a GameCube Controller adapter for $16, but I am cheap, and I wanted to be able to have different settings for different games, without any software fiddling on the PC side (GlovePIE, FreePIE, vJoystick, etc.) For instance, for some games I want the pad (and the sticks on the Gamecube controller) to generate arrow keys forfor other games, I want it to generate WASD controls for some I want to use the Gamecube controller as a joystick with different button mappings for different games. As a bonus, I also wanted to be able to use our (knock-off) Gamecube controller to for games on the PC, as I don't have any PC gamepad.

We have Dance Dance Revolution pads with Gamecube plugs for the Wii, and I wanted to be able to play games on the PC using a dance pad-I thought (rightly!) that Tetris would be particularly fun.
